Languages

Languages Overview

Language Type / Rarity Who Knows Player Learns Written Spoken Mastery Range Notes
Common Common Everyone Character or NPC that speaks Yes Yes 1-2 Trade language.
Dwarven Common Dwarf ancestry, scholars Character or NPC that speaks Yes Yes 1-2 Standard PF2e
Elven Common Elf ancestry, scholars Character or NPC that speaks Yes Yes 1-2 Standard PF2e
Gnomish Common Gnome ancestry Character or NPC that speaks Yes Yes 1-2 Standard PF2e
Halfling Common Halfling ancestry Character or NPC that speaks Yes Yes 1-2 Standard PF2e
Orcish Common Orc ancestry Character or NPC that speaks Yes Yes 1-2 Standard PF2e
Goblin Common Goblin ancestry Character or NPC that speaks Yes Yes 1-2 Standard PF2e
Sylvan Common Druids, Fey researchers Character or NPC that speaks Yes Yes 1-2 Fairly common around older forests
Moonrest Tongue Regional / Common Moonrest locals Character or NPC that speaks Yes Yes 1-2 Born in Moonrest
Fishermen
Coastal traders
Refugees who have lived there several years

It is essentially Common with enough unique words that outsiders immediately sound foreign.

High Imperial Regional / Common Old Language - Fallen Kingdoms Character or NPC that speaks Yes Yes 1-2 Used in:
Government records
Noble houses
Historical texts
Old military writings

A noble from elsewhere would almost certainly know this.

Northern Speech Regional / Common Spoken throughout the northern settlements. Character or NPC that speaks Yes Yes 1-2 A traveller arriving from the mainland north would likely know it.
Giant Uncommon   Character or NPC that speaks Yes Yes 1-3  
Draconic Uncommon   Character or NPC that speaks Yes Yes 1-3  
Priomordial Uncommon / Very Rare   Character or NPC that speaks Yes Yes 1-6  
Celestial Uncommon   Character or NPC that speaks Yes Yes 1-3  
Infernal Uncommon   Character or NPC that speaks Yes Yes 1-3  
Tide Cant Uncommon A sailor's shorthand.
Part spoken language.
Part coded phrases.
Part hand signs.
Tidewarden Maera Partial Yes 1-3 Known by:
Sailors
Smugglers
Pirates
Harbourmasters

Useful for:
Secret messages
Ship logs
Hidden caches

Verdant Speech Uncommon The language of the oldest druids. Shrinekeeper Torv Rarley Yes 1-3 Known by:
Circle Druids
Ancient Wardens
Certain Leshies

Not commonly written.
Many rituals are oral only.

Stone Cant Uncommon An old mining language. Blacsmith NPC doesn’t exist yet Yes Yes 1-3 Known by:

Master miners
Ancient dwarven clans
Tunnel explorers

Very useful underground.

Hearth Sign Uncommon A silent sign language developed by isolated settlements during harsh winters and hunting expeditions. Garric Fen ?? Poss someone else No Yes 1-3 Known by:

Moonrest hunters
Rangers
Scouts

Allows communication without speaking.

Scholar's Script Uncommon Less a spoken language than a standard written system. Will Tosscobble - also possibly Herbalist Yselle Marr Yes Rarley 1-3 Likely Inscription specialisation player will want to know
Used in:

Libraries
Universities
Arcane colleges

A wizard might know it despite never having visited Moonrest.

REDACTED LANGUAGE TBC TBC TBC TBC TBC TBC
Warden Signs Uncommon Trail markers, warnings and silent communication TBC - When they start to encounter elements / symbols of the language Yes No 1-3   Yes
Circle Glyphs Uncommon Ritual markings and sacred sites TBC - When they start to encounter elements / symbols of the language Yes No 1-3 Likely Druid will want to learn Yes
Ash Cant Uncommon Funeral symbols and tomb markings Gravekeeper Lysa Venn Yes Yes 1-3 Likely Death Cleric will want to learn Yes
Heartwood Rare The "language" of the forest. Learnt - Players possibly may start learning level 1  No Yes 1-5 Not truly spoken.

Instead it consists of:

pulses
vibrations
rhythms
root patterns
harmonic tones

Creatures touched by the Heartwood gradually begin to understand fragments.

No player can normally start with this.

It is earned.
Yes
First Speech Rare The language spoken before civilisation. TBC - When they start to encounter elements / symbols of the language Yes Yes 1-6 Legends say:

Animals

Spirits

Mountains

Storms

Trees

all understood it.

Very little survives.

Mostly inscriptions.

Further Entries Remain Unknown....        

Language Categories

Languages are intended to be an exploration mechanic within Ashes of the Shrouding. While many are available during character creation, others can only be discovered through adventure, research and interaction with the world.

Tier 1 - Everyday Languages

These languages function exactly as standard Pathfinder 2e languages and may be selected during character creation through ancestry, background or Intelligence.

Tier 2 - Specialist Languages

These require an appropriate background, mentor, organisation, specialised training, or significant in-game justification. 

These cannot simply be chosen because you have high Intelligence. Instead you must justify them.

For example:

Professional and Specialist

Organisational

Ancient Languages

Ancient languages are seldom encountered in the modern world. While some are still spoken by their original peoples, most survive only through specialist scholars, ancient orders, or the few creatures that continue to preserve them.

Tier 3 - Lost Languages

These languages lie beyond the knowledge of almost all modern societies. They cannot be selected during character creation and cannot normally be taught by conventional means. Characters may only begin to understand them through exploration, research and major campaign discoveries.

Learning New Languages

Unlike standard Pathfinder 2e, languages are not limited to those chosen during character creation. Characters can discover, study and learn additional languages throughout the campaign through downtime, exploration, roleplay and research.

For more information, see Learning Languages.

Learning Languages

Unlike standard Pathfinder 2e, languages in Ashes of the Shrouding form part of the campaign's exploration and discovery systems. Characters are expected to encounter, study and gradually master new languages throughout their adventures.

Learn Language (Downtime Activity)

(This covers Tier 1 and Tier 2 languages.)

Requirements

To learn a new language you must have access to one or more of the following:

Learning a language normally takes 4 weeks of Downtime, modified by your Intelligence modifier.

Intelligence Modifier Time
+0 4 weeks
+1 3½ weeks
+2 3 weeks
+3 2½ weeks
+4 2 weeks
+5 10 days
Example

Researching Ancient Languages

Whenever you successfully Decipher Writing, Recall Knowledge or perform Research involving a language you are currently learning, the GM may award additional progress towards its next Mastery Stage.

Specialist and Lost Languages

Specialist and Lost Languages are not learnt normally. Instead they are progressed. Different specialist and lost languages have different numbers of Mastery Stages depending on how complex or mysterious they are.

For Example Primordial:

Mastery Stage Knowledge Gained
I Recognise the script. 
II Identify repeated words.
III Read simple phrases
IV Translate historical texts.
V Speak the language
VI Understand idioms and hidden meanings.

Other Ancient and Lost languages follow similar progressions, although the number of stages and the knowledge gained may differ.

Some languages, such as Heartwood, do not have written or spoken forms. Their progression represents increasing understanding rather than linguistic fluency.

Gifted Linguist (New Skill Feat)

This feat reduces the time required to learn Tier 1 and Tier 2 languages. It does not affect Ancient or Lost language progression unless specifically stated by the GM.

Available at Level 2.

Benefits: