Campaign Overview


Character Creation

Character Creation

Character Restrictions

Alignment

No EVIL Characters!!!!

Ancestries

Common

Notes

Dwarf

 

Elf

 

Gnome

 

Halfling

 

Human

 

Leshy

(origin must be from Moonrest)

Uncommon

Notes

Athamaru

(origin from waters around Moonrest)

Catfolk

 

Kitsune

 

Uncommon

Notes

Anadi

(Must be offspring of 768)

Book Sources

Anything in the new Core books supersedes prior books.

Archetypes

Multi-class (Only 1)

Alchemist

Commander Magus Sorcerer
Animist Druid

Monk

Summoner
Barbarian Fighter Oracle Swashbuckler
Bard Guardian Psychic Thaumaturge
Champion Investigator Ranger Witch
Cleric Kineticist Rogue Wizard

Other Archetypes - Following Books Dissalowed

All Rare All Uncommon

Outlaws of Alkenstar Tian Xias War of Immortals Guns and Gears

Other Archetypes - Specific

Winged Warrior Anything else that grants Flying

Note | As with anything above - If Paizo updates and makes something legacy content - You must utilize the updated version - primarily to stop your character breaking in Foundry (This may require recreating your character).

Character Creation

Level 0 Characters

https://2e.aonprd.com/Rules.aspx?ID=2754&Redirected=1

  • Variations used / not used:
  • Apprentice Option - Enabled
  • Starting Equipment:

All Level 0 characters begin with:

  • Rough wool clothing (commoner quality)
  • Simple boots
  • Weather cloak (patched, sea-worn)
  • Belt pouch
  • Waterskin
  • Flint & steel
  • 1 day of preserved fish or hard bread

Choose one:

  • Fishing Net
  • Hand Axe (counts as improvised weapon; not martial)
  • Carpenter’s Hammer
  • Shovel
  • Herbalism Satchel (empty but allows foraging checks)
  • These are not combat-optimized weapons.

Each character may choose ONE of the following:

  • Club
  • Staff
  • Dagger (poor quality)
  • Sling (10 stones included)
  • Fishing Spear (treat as spear but fragile; breaks on crit fail attack)

Armour Options:

  • No armor
  • Padded coat (counts as explorer’s clothing; no item bonus)
  • Thick furs (cosmetic only)
  • Proper armour must be:
  • Crafted
  • Salvaged
  • Looted
  • Repaired from wreckage

Starting Wealth:

  • 5 silver
  • 10 copper
  • 1 barter item (fur bundle, carved bone charm, dried fish crate, etc.)

At Level 0 You will have:

  • Ancestry HP
  • Background HP
  • No class HP yet
  • No class features
  • Trained in 2 skills + Chosen Class Skills (Where a specif Class skill is not specified (e.g. Monk - choose 1) + Free Crafting specialisation