# Campaign Overview

# Character Creation

# Character Restrictions

### Alignment

No EVIL Characters!!!!

### Ancestries

<table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" id="bkmrk-common-notes-dwarf-%C2%A0" style="border-collapse: collapse; border: none; mso-border-alt: solid #A3A3A3 1.0pt; mso-yfti-tbllook: 1184; mso-padding-alt: 0cm 0cm 0cm 0cm;" summary="" title=""><tbody><tr style="mso-yfti-irow: 0; mso-yfti-firstrow: yes;"><td style="width: 66.4pt; border: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="89">**Common**

</td><td style="width: 192.1pt; border: solid #A3A3A3 1.0pt; border-left: none; mso-border-left-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="256">**Notes**

</td></tr><tr style="mso-yfti-irow: 1;"><td style="width: 66.4pt; border: solid #A3A3A3 1.0pt; border-top: none; mso-border-top-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="89">Dwarf

</td><td style="width: 192.1pt; border-top: none; border-left: none; border-bottom: solid #A3A3A3 1.0pt; border-right: solid #A3A3A3 1.0pt; mso-border-top-alt: solid #A3A3A3 1.0pt; mso-border-left-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="256"></td></tr><tr style="mso-yfti-irow: 2;"><td style="width: 66.4pt; border: solid #A3A3A3 1.0pt; border-top: none; mso-border-top-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="89">Elf

</td><td style="width: 192.1pt; border-top: none; border-left: none; border-bottom: solid #A3A3A3 1.0pt; border-right: solid #A3A3A3 1.0pt; mso-border-top-alt: solid #A3A3A3 1.0pt; mso-border-left-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="256"></td></tr><tr style="mso-yfti-irow: 3;"><td style="width: 66.4pt; border: solid #A3A3A3 1.0pt; border-top: none; mso-border-top-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="89">Gnome

</td><td style="width: 192.1pt; border-top: none; border-left: none; border-bottom: solid #A3A3A3 1.0pt; border-right: solid #A3A3A3 1.0pt; mso-border-top-alt: solid #A3A3A3 1.0pt; mso-border-left-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="256"></td></tr><tr style="mso-yfti-irow: 4;"><td style="width: 66.4pt; border: solid #A3A3A3 1.0pt; border-top: none; mso-border-top-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="89">Halfling

</td><td style="width: 192.1pt; border-top: none; border-left: none; border-bottom: solid #A3A3A3 1.0pt; border-right: solid #A3A3A3 1.0pt; mso-border-top-alt: solid #A3A3A3 1.0pt; mso-border-left-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="256"></td></tr><tr style="mso-yfti-irow: 5;"><td style="width: 66.4pt; border: solid #A3A3A3 1.0pt; border-top: none; mso-border-top-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="89">Human

</td><td style="width: 192.1pt; border-top: none; border-left: none; border-bottom: solid #A3A3A3 1.0pt; border-right: solid #A3A3A3 1.0pt; mso-border-top-alt: solid #A3A3A3 1.0pt; mso-border-left-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="256"></td></tr><tr style="mso-yfti-irow: 6;"><td style="width: 66.4pt; border: solid #A3A3A3 1.0pt; border-top: none; mso-border-top-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="89">Leshy

</td><td style="width: 192.1pt; border-top: none; border-left: none; border-bottom: solid #A3A3A3 1.0pt; border-right: solid #A3A3A3 1.0pt; mso-border-top-alt: solid #A3A3A3 1.0pt; mso-border-left-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="256">(origin must be from Moonrest)

</td></tr><tr style="mso-yfti-irow: 7;"><td style="width: 67.75pt; border: solid #A3A3A3 1.0pt; border-top: none; mso-border-top-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="90">**Uncommon**

</td><td style="width: 190.75pt; border-top: none; border-left: none; border-bottom: solid #A3A3A3 1.0pt; border-right: solid #A3A3A3 1.0pt; mso-border-top-alt: solid #A3A3A3 1.0pt; mso-border-left-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="254">**Notes**

</td></tr><tr style="mso-yfti-irow: 8;"><td style="width: 66.4pt; border: solid #A3A3A3 1.0pt; border-top: none; mso-border-top-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="89">Athamaru

</td><td style="width: 197.15pt; border-top: none; border-left: none; border-bottom: solid #A3A3A3 1.0pt; border-right: solid #A3A3A3 1.0pt; mso-border-top-alt: solid #A3A3A3 1.0pt; mso-border-left-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="263">(origin from waters around Moonrest)

</td></tr><tr style="mso-yfti-irow: 9;"><td style="width: 66.4pt; border: solid #A3A3A3 1.0pt; border-top: none; mso-border-top-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="89">Catfolk

</td><td style="width: 192.1pt; border-top: none; border-left: none; border-bottom: solid #A3A3A3 1.0pt; border-right: solid #A3A3A3 1.0pt; mso-border-top-alt: solid #A3A3A3 1.0pt; mso-border-left-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="256"></td></tr><tr style="mso-yfti-irow: 10;"><td style="width: 66.4pt; border: solid #A3A3A3 1.0pt; border-top: none; mso-border-top-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="89">Kitsune

</td><td style="width: 192.1pt; border-top: none; border-left: none; border-bottom: solid #A3A3A3 1.0pt; border-right: solid #A3A3A3 1.0pt; mso-border-top-alt: solid #A3A3A3 1.0pt; mso-border-left-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="256"></td></tr><tr style="mso-yfti-irow: 11;"><td style="width: 67.75pt; border: solid #A3A3A3 1.0pt; border-top: none; mso-border-top-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="90">**Uncommon**

</td><td style="width: 190.75pt; border-top: none; border-left: none; border-bottom: solid #A3A3A3 1.0pt; border-right: solid #A3A3A3 1.0pt; mso-border-top-alt: solid #A3A3A3 1.0pt; mso-border-left-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="254">**Notes**

</td></tr><tr style="mso-yfti-irow: 12; mso-yfti-lastrow: yes;"><td style="width: 66.4pt; border: solid #A3A3A3 1.0pt; border-top: none; mso-border-top-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="89">Anadi

</td><td style="width: 192.1pt; border-top: none; border-left: none; border-bottom: solid #A3A3A3 1.0pt; border-right: solid #A3A3A3 1.0pt; mso-border-top-alt: solid #A3A3A3 1.0pt; mso-border-left-alt: solid #A3A3A3 1.0pt; padding: 4.0pt 4.0pt 4.0pt 4.0pt;" valign="top" width="256">(Must be offspring of 768)

</td></tr></tbody></table>

### Book Sources

- Advanced Players Guide
- Secrets of Magic
- Book of the Dead
- Dark Archive (remastered)
- Treasure Vault (remastered)
- Rage of Elements
- Howl of the Wild
- Player Core
- GM Core

Anything in the new Core books supersedes prior books.

- World Guide
- Character Guide
- Ancestry guide
- The Grand Bazaar
- Travel Guide
- Divine Mysteries
- Draconic Codex

### Archetypes

#### Multi-class (Only 1)

<table border="1" id="bkmrk-alchemist-commander-" style="border-collapse: collapse; width: 100%; height: 207.6px;"><colgroup><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Alchemist

</td><td style="height: 29.8px;">Commander</td><td style="height: 29.8px;">Magus</td><td style="height: 29.8px;">Sorcerer</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Animist</td><td style="height: 29.8px;">Druid</td><td style="height: 29.8px;">Monk

</td><td style="height: 29.8px;">Summoner</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Barbarian</td><td style="height: 29.8px;">Fighter</td><td style="height: 29.8px;">Oracle</td><td style="height: 29.8px;">Swashbuckler</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Bard</td><td style="height: 29.8px;">Guardian</td><td style="height: 29.8px;">Psychic</td><td style="height: 29.8px;">Thaumaturge</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Champion</td><td style="height: 29.8px;">Investigator</td><td style="height: 29.8px;">Ranger</td><td style="height: 29.8px;">Witch</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cleric</td><td style="height: 29.8px;">Kineticist</td><td style="height: 29.8px;">Rogue</td><td style="height: 29.8px;">Wizard</td></tr></tbody></table>

#### Other Archetypes - Following Books Dissalowed

<table border="1" id="bkmrk-all-rare-all-uncommo" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 25%;"></col><col style="width: 25%;"></col><col style="width: 25%;"></col><col style="width: 25%;"></col></colgroup><tbody><tr><td>All Rare</td><td>All Uncommon</td><td>  
</td><td>  
</td></tr><tr><td>Outlaws of Alkenstar</td><td>Tian Xias</td><td>War of Immortals</td><td>Guns and Gears</td></tr></tbody></table>

#### Other Archetypes - Specific

<table border="1" id="bkmrk-winged-warrior-anyth" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 25%;"></col><col style="width: 25%;"></col><col style="width: 25%;"></col><col style="width: 25%;"></col></colgroup><tbody><tr><td>Winged Warrior</td><td>Anything else that grants Flying</td><td>  
</td><td>  
</td></tr></tbody></table>

<span style="text-decoration: underline;">**Note |** </span>As with anything above - If Paizo updates and makes something legacy content - You must utilize the updated version - primarily to stop your character breaking in Foundry (This may require recreating your character).

# Level 0 Characters

[https://2e.aonprd.com/Rules.aspx?ID=2754&amp;Redirected=1](https://2e.aonprd.com/Rules.aspx?ID=2754&Redirected=1)

<table border="1" id="bkmrk-variations-used-%2F-no" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>- Variations used / not used:
- Apprentice Option - Enabled
- Starting Equipment:

All Level 0 characters begin with:

- Rough wool clothing (commoner quality)
- Simple boots
- Weather cloak (patched, sea-worn)
- Belt pouch
- Waterskin
- Flint &amp; steel
- 1 day of preserved fish or hard bread

</td><td>Choose one:

- Fishing Net
- Hand Axe (counts as improvised weapon; not martial)
- Carpenter’s Hammer
- Shovel
- Herbalism Satchel (empty but allows foraging checks)
- These are not combat-optimized weapons.

</td></tr><tr><td>Each character may choose ONE of the following:

- Club
- Staff
- Dagger (poor quality)
- Sling (10 stones included)
- Fishing Spear (treat as spear but fragile; breaks on crit fail attack)

</td><td>Armour Options:

- No armor
- Padded coat (counts as explorer’s clothing; no item bonus)
- Thick furs (cosmetic only)
- Proper armour must be:
- Crafted
- Salvaged
- Looted
- Repaired from wreckage

</td></tr><tr><td>Starting Wealth:

- 5 silver
- 10 copper
- 1 barter item (fur bundle, carved bone charm, dried fish crate, etc.)

</td><td>At Level 0 You will have:

- Ancestry HP
- Background HP
- No class HP yet
- No class features
- Trained in 2 skills + Chosen Class Skills (Where a specif Class skill is not specified (e.g. Monk - choose 1) + Free Crafting specialisation

</td></tr><tr><td>  
</td><td>  
</td></tr></tbody></table>

# Languages

# Languages Overview

<table border="1" id="bkmrk-language-type-%2F-rari" style="border-collapse: collapse; width: 104.405%; height: 3198px;"><colgroup><col style="width: 12.5139%;"></col><col style="width: 12.5139%;"></col><col style="width: 12.5139%;"></col><col style="width: 12.5139%;"></col><col style="width: 12.5139%;"></col><col style="width: 12.5139%;"></col><col style="width: 12.5139%;"></col><col style="width: 12.5139%;"></col><col style="width: 0%;"></col></colgroup><tbody><tr style="height: 49.6px;"><td style="height: 49.6px;"><span style="text-decoration: underline;">**Language**</span></td><td style="height: 49.6px;"><span style="text-decoration: underline;">**Type / Rarity**</span></td><td style="height: 49.6px;"><span style="text-decoration: underline;">**Who Knows**</span></td><td style="height: 49.6px;"><span style="text-decoration: underline;">**Player Learns**</span></td><td style="height: 49.6px;"><span style="text-decoration: underline;">**Written**</span></td><td style="height: 49.6px;"><span style="text-decoration: underline;">**Spoken**</span></td><td style="height: 49.6px;"><span style="text-decoration: underline;">**Mastery Range**</span></td><td style="height: 49.6px;"><span style="text-decoration: underline;">**Notes**</span></td><td>  
</td></tr><tr style="height: 63.4px;"><td class="xl65" height="19" style="height: 63.4px; width: 126pt;" width="169">Common</td><td class="xl65" height="19" style="height: 63.4px; width: 143pt;" width="191">Common</td><td class="xl65" style="border-left: medium; width: 265pt; height: 63.4px;" width="354">Everyone</td><td class="xl65" style="border-left: medium; width: 248pt; height: 63.4px;" width="331">Character or NPC that speaks</td><td class="xl65" style="border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl65" style="border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl65" height="19" style="height: 63.4px; width: 101pt;" width="135">1-2</td><td class="xl65" height="19" style="height: 63.4px; width: 281pt;" width="375">Trade language.</td><td>  
</td></tr><tr style="height: 63.4px;"><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 126pt;" width="169">Dwarven</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 143pt;" width="191">Common</td><td class="xl65" style="border-top: medium; border-left: medium; width: 265pt; height: 63.4px;" width="354">Dwarf ancestry, scholars</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Character or NPC that speaks</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 101pt;" width="135">1-2</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 281pt;" width="375">Standard PF2e</td><td>  
</td></tr><tr style="height: 63.4px;"><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 126pt;" width="169">Elven</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 143pt;" width="191">Common</td><td class="xl65" style="border-top: medium; border-left: medium; width: 265pt; height: 63.4px;" width="354">Elf ancestry, scholars</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Character or NPC that speaks</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 101pt;" width="135">1-2</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 281pt;" width="375">Standard PF2e</td><td>  
</td></tr><tr style="height: 63.4px;"><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 126pt;" width="169">Gnomish</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 143pt;" width="191">Common</td><td class="xl65" style="border-top: medium; border-left: medium; width: 265pt; height: 63.4px;" width="354">Gnome ancestry</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Character or NPC that speaks</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 101pt;" width="135">1-2</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 281pt;" width="375">Standard PF2e</td><td>  
</td></tr><tr style="height: 63.4px;"><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 126pt;" width="169">Halfling</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 143pt;" width="191">Common</td><td class="xl65" style="border-top: medium; border-left: medium; width: 265pt; height: 63.4px;" width="354">Halfling ancestry</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Character or NPC that speaks</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 101pt;" width="135">1-2</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 281pt;" width="375">Standard PF2e</td><td>  
</td></tr><tr style="height: 63.4px;"><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 126pt;" width="169">Orcish</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 143pt;" width="191">Common</td><td class="xl65" style="border-top: medium; border-left: medium; width: 265pt; height: 63.4px;" width="354">Orc ancestry</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Character or NPC that speaks</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 101pt;" width="135">1-2</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 281pt;" width="375">Standard PF2e</td><td>  
</td></tr><tr style="height: 63.4px;"><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 126pt;" width="169">Goblin</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 143pt;" width="191">Common</td><td class="xl65" style="border-top: medium; border-left: medium; width: 265pt; height: 63.4px;" width="354">Goblin ancestry</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Character or NPC that speaks</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 101pt;" width="135">1-2</td><td class="xl65" height="19" style="height: 63.4px; border-top: medium; width: 281pt;" width="375">Standard PF2e</td><td>  
</td></tr><tr style="height: 80.2px;"><td class="xl65" height="19" style="height: 80.2px; border-top: medium; width: 126pt;" width="169">Sylvan</td><td class="xl65" height="19" style="height: 80.2px; border-top: medium; width: 143pt;" width="191">Common</td><td class="xl65" style="border-top: medium; border-left: medium; width: 265pt; height: 80.2px;" width="354">Druids, Fey researchers</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 80.2px;" width="331">Character or NPC that speaks</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 80.2px;" width="331">Yes</td><td class="xl65" style="border-top: medium; border-left: medium; width: 248pt; height: 80.2px;" width="331">Yes</td><td class="xl65" height="19" style="height: 80.2px; border-top: medium; width: 101pt;" width="135">1-2</td><td class="xl65" height="19" style="height: 80.2px; border-top: medium; width: 281pt;" width="375">Fairly common around older forests</td><td>  
</td></tr><tr style="height: 332.2px;"><td class="xl66" height="133" style="height: 332.2px; width: 126pt;" width="169">Moonrest Tongue</td><td class="xl66" style="border-left: medium; width: 143pt; height: 332.2px;" width="191">Regional / Common</td><td class="xl66" style="border-left: medium; width: 265pt; height: 332.2px;" width="354">Moonrest locals</td><td class="xl66" style="border-left: medium; width: 248pt; height: 332.2px;" width="331">Character or NPC that speaks</td><td class="xl66" style="border-left: medium; width: 248pt; height: 332.2px;" width="331">Yes</td><td class="xl66" style="border-left: medium; width: 248pt; height: 332.2px;" width="331">Yes</td><td class="xl67" style="border-left: medium; width: 101pt; height: 332.2px;" width="135">1-2</td><td class="xl65" height="133" style="height: 332.2px; width: 281pt;" width="375">Born in Moonrest  
Fishermen  
Coastal traders  
Refugees who have lived there several years  
  
It is essentially Common with enough unique words that outsiders immediately sound foreign.</td><td>  
</td></tr><tr style="height: 248.2px;"><td class="xl66" height="133" style="height: 248.2px; border-top: medium; width: 126pt;" width="169">High Imperial</td><td class="xl66" style="border-top: medium; border-left: medium; width: 143pt; height: 248.2px;" width="191">Regional / Common</td><td class="xl66" style="border-top: medium; border-left: medium; width: 265pt; height: 248.2px;" width="354">Old Language - Fallen Kingdoms</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 248.2px;" width="331">Character or NPC that speaks</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 248.2px;" width="331">Yes</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 248.2px;" width="331">Yes</td><td class="xl67" style="border-top: medium; border-left: medium; width: 101pt; height: 248.2px;" width="135">1-2</td><td class="xl65" height="133" style="height: 248.2px; border-top: medium; width: 281pt;" width="375">Used in:  
Government records  
Noble houses  
Historical texts  
Old military writings  
  
A noble from elsewhere would almost certainly know this.</td><td>  
</td></tr><tr style="height: 97px;"><td class="xl66" height="19" style="height: 97px; border-top: medium; width: 126pt;" width="169">Northern Speech</td><td class="xl66" style="border-top: medium; border-left: medium; width: 143pt; height: 97px;" width="191">Regional / Common</td><td class="xl65" style="border-top: medium; border-left: medium; height: 97px;">Spoken throughout the northern settlements.</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 97px;" width="331">Character or NPC that speaks</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 97px;" width="331">Yes</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 97px;" width="331">Yes</td><td class="xl67" style="border-top: medium; border-left: medium; width: 101pt; height: 97px;" width="135">1-2</td><td class="xl66" height="19" style="height: 97px; border-top: medium;">A traveller arriving from the mainland north would likely know it.</td><td>  
</td></tr><tr style="height: 63.4px;"><td class="xl66" height="19" style="height: 63.4px; border-top: medium; width: 126pt;" width="169">Giant</td><td class="xl65" style="border-top: medium; border-left: medium; height: 63.4px;">Uncommon</td><td class="xl65" style="border-top: medium; border-left: medium; height: 63.4px;"> </td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Character or NPC that speaks</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl67" style="border-top: medium; border-left: medium; width: 101pt; height: 63.4px;" width="135">1-3</td><td class="xl66" height="19" style="height: 63.4px; border-top: medium;"> </td><td>  
</td></tr><tr style="height: 63.4px;"><td class="xl66" height="19" style="height: 63.4px; border-top: medium; width: 126pt;" width="169">Draconic</td><td class="xl65" style="border-top: medium; border-left: medium; height: 63.4px;">Uncommon</td><td class="xl65" style="border-top: medium; border-left: medium; height: 63.4px;"> </td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Character or NPC that speaks</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl67" style="border-top: medium; border-left: medium; width: 101pt; height: 63.4px;" width="135">1-3</td><td class="xl66" height="19" style="height: 63.4px; border-top: medium;"> </td><td>  
</td></tr><tr style="height: 63.4px;"><td class="xl66" height="19" style="height: 63.4px; border-top: medium; width: 126pt;" width="169">Priomordial</td><td class="xl65" style="border-top: medium; border-left: medium; height: 63.4px;">Uncommon / Very Rare</td><td class="xl65" style="border-top: medium; border-left: medium; height: 63.4px;"> </td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Character or NPC that speaks</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl67" style="border-top: medium; border-left: medium; width: 101pt; height: 63.4px;" width="135">1-6</td><td class="xl66" height="19" style="height: 63.4px; border-top: medium;"> </td><td>  
</td></tr><tr style="height: 63.4px;"><td class="xl66" height="19" style="height: 63.4px; border-top: medium; width: 126pt;" width="169">Celestial</td><td class="xl65" style="border-top: medium; border-left: medium; height: 63.4px;">Uncommon</td><td class="xl65" style="border-top: medium; border-left: medium; height: 63.4px;"> </td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Character or NPC that speaks</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl67" style="border-top: medium; border-left: medium; width: 101pt; height: 63.4px;" width="135">1-3</td><td class="xl66" height="19" style="height: 63.4px; border-top: medium;"> </td><td>  
</td></tr><tr style="height: 63.4px;"><td class="xl66" height="19" style="height: 63.4px; border-top: medium; width: 126pt;" width="169">Infernal</td><td class="xl65" style="border-top: medium; border-left: medium; height: 63.4px;">Uncommon</td><td class="xl65" style="border-top: medium; border-left: medium; height: 63.4px;"> </td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Character or NPC that speaks</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 63.4px;" width="331">Yes</td><td class="xl67" style="border-top: medium; border-left: medium; width: 101pt; height: 63.4px;" width="135">1-3</td><td class="xl66" height="19" style="height: 63.4px; border-top: medium;"> </td><td>  
</td></tr><tr style="height: 231.4px;"><td class="xl67" height="209" style="height: 231.4px; width: 126pt;" width="169">Tide Cant</td><td class="xl65" style="border-left: medium; width: 143pt; height: 231.4px;" width="191">Uncommon</td><td class="xl66" style="border-left: medium; width: 265pt; height: 231.4px;" width="354">A sailor's shorthand.  
Part spoken language.  
Part coded phrases.  
Part hand signs.</td><td class="xl66" style="border-left: medium; width: 248pt; height: 231.4px;" width="331">Tidewarden Maera</td><td class="xl66" style="border-left: medium; width: 38pt; height: 231.4px;" width="50">Partial</td><td class="xl66" style="border-left: medium; width: 38pt; height: 231.4px;" width="51">Yes</td><td class="xl69" style="border-left: medium; width: 101pt; height: 231.4px;" width="135">1-3</td><td class="xl68" style="border-left: medium; width: 281pt; height: 231.4px;" width="375"><span class="font5">Known by:  
Sailors  
Smugglers  
Pirates  
Harbourmasters  
  
Useful for:  
Secret messages  
Ship logs  
Hidden caches</span></td><td>  
</td></tr><tr style="height: 214.6px;"><td class="xl67" height="152" style="height: 214.6px; border-top: medium;">Verdant Speech</td><td class="xl65" style="border-top: medium; border-left: medium; height: 214.6px;">Uncommon</td><td class="xl65" style="border-top: medium; border-left: medium; height: 214.6px;">The language of the oldest druids.</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 214.6px;" width="331">Shrinekeeper Torv</td><td class="xl66" style="border-top: medium; border-left: medium; width: 38pt; height: 214.6px;" width="50">Rarley</td><td class="xl66" style="border-top: medium; border-left: medium; width: 38pt; height: 214.6px;" width="51">Yes</td><td class="xl69" style="border-top: medium; border-left: medium; width: 101pt; height: 214.6px;" width="135">1-3</td><td class="xl68" style="border-top: medium; border-left: medium; width: 281pt; height: 214.6px;" width="375">Known by:  
Circle Druids  
Ancient Wardens  
Certain Leshies  
  
Not commonly written.  
Many rituals are oral only.</td><td>  
</td></tr><tr style="height: 181px;"><td class="xl67" height="171" style="height: 181px; border-top: medium;">Stone Cant</td><td class="xl65" style="border-top: medium; border-left: medium; height: 181px;">Uncommon</td><td class="xl65" style="border-top: medium; border-left: medium; height: 181px;">An old mining language.</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 181px;" width="331">Blacsmith NPC doesn’t exist yet</td><td class="xl66" style="border-top: medium; border-left: medium; width: 38pt; height: 181px;" width="50">Yes</td><td class="xl66" style="border-top: medium; border-left: medium; width: 38pt; height: 181px;" width="51">Yes</td><td class="xl69" style="border-top: medium; border-left: medium; width: 101pt; height: 181px;" width="135">1-3</td><td class="xl68" style="border-top: medium; border-left: medium; width: 281pt; height: 181px;" width="375">Known by:  
  
Master miners  
Ancient dwarven clans  
Tunnel explorers  
  
Very useful underground.</td><td>  
</td></tr><tr style="height: 197.8px;"><td class="xl67" height="152" style="height: 197.8px; border-top: medium;">Hearth Sign</td><td class="xl65" style="border-top: medium; border-left: medium; height: 197.8px;">Uncommon</td><td class="xl66" style="border-top: medium; border-left: medium; width: 265pt; height: 197.8px;" width="354">A silent sign language developed by isolated settlements during harsh winters and hunting expeditions.</td><td class="xl66" style="border-top: medium; border-left: medium; width: 248pt; height: 197.8px;" width="331">Garric Fen ?? Poss someone else</td><td class="xl66" style="border-top: medium; border-left: medium; width: 38pt; height: 197.8px;" width="50">No</td><td class="xl66" style="border-top: medium; border-left: medium; width: 38pt; height: 197.8px;" width="51">Yes</td><td class="xl69" style="border-top: medium; border-left: medium; width: 101pt; height: 197.8px;" width="135">1-3</td><td class="xl68" style="border-top: medium; border-left: medium; width: 281pt; height: 197.8px;" width="375">Known by:  
  
Moonrest hunters  
Rangers  
Scouts  
  
Allows communication without speaking.</td><td>  
</td></tr><tr style="height: 298.6px;"><td class="xl67" height="152" style="height: 298.6px; width: 126pt;" width="169">Scholar's Script</td><td class="xl65" style="border-left: medium; width: 143pt; height: 298.6px;" width="191">Uncommon</td><td class="xl65" style="border-left: medium; width: 265pt; height: 298.6px;" width="354">Less a spoken language than a standard written system.</td><td class="xl66" style="border-left: medium; width: 248pt; height: 298.6px;" width="331">Will Tosscobble - also possibly Herbalist Yselle Marr</td><td class="xl66" style="border-left: medium; width: 38pt; height: 298.6px;" width="50">Yes</td><td class="xl66" style="border-left: medium; width: 38pt; height: 298.6px;" width="51">Rarley</td><td class="xl69" style="border-left: medium; width: 101pt; height: 298.6px;" width="135">1-3</td><td class="xl68" style="border-left: medium; width: 281pt; height: 298.6px;" width="375">Likely Inscription specialisation player will want to know  
Used in:  
  
Libraries  
Universities  
Arcane colleges  
  
A wizard might know it despite never having visited Moonrest.</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">REDACTED</td><td style="height: 29.8px;">LANGUAGE</td><td style="height: 29.8px;">TBC</td><td style="height: 29.8px;">TBC</td><td style="height: 29.8px;">TBC</td><td style="height: 29.8px;">TBC</td><td style="height: 29.8px;">TBC</td><td style="height: 29.8px;">TBC</td><td>  
</td></tr><tr style="height: 29.8px;"><td class="xl66" height="38" style="height: 28.5pt; width: 126pt;" width="169">Warden Signs</td><td class="xl70" style="border-left: none; width: 143pt;" width="191">Uncommon</td><td class="xl66" style="border-left: none; width: 265pt;" width="354">Trail markers, warnings and silent communication</td><td class="xl71" style="border-left: none; width: 248pt;" width="331">TBC - When they start to encounter elements / symbols of the language</td><td class="xl71" style="border-left: none; width: 38pt;" width="50">Yes</td><td class="xl71" style="border-left: none; width: 38pt;" width="51">No</td><td class="xl73" style="border-left: none; width: 101pt;" width="135">1-3</td><td class="xl65" style="border-left: none; width: 281pt;" width="375"> </td><td class="xl69" style="border-left: none; width: 101pt;" width="135">Yes</td></tr><tr style="height: 29.8px;"><td class="xl66" height="38" style="height: 28.5pt; border-top: none;">Circle Glyphs</td><td class="xl70" style="border-left: none;">Uncommon</td><td class="xl66" style="border-top: none; border-left: none;">Ritual markings and sacred sites</td><td class="xl71" style="border-left: none; width: 248pt;" width="331">TBC - When they start to encounter elements / symbols of the language</td><td class="xl71" style="border-left: none; width: 38pt;" width="50">Yes</td><td class="xl71" style="border-left: none; width: 38pt;" width="51">No</td><td class="xl73" style="border-top: none; border-left: none; width: 101pt;" width="135">1-3</td><td class="xl72" style="border-top: none; border-left: none; width: 281pt;" width="375">Likely Druid will want to learn</td><td class="xl69" style="border-top: none; border-left: none; width: 101pt;" width="135">Yes</td></tr><tr style="height: 29.8px;"><td class="xl66" height="19" style="height: 14.25pt; border-top: none;">Ash Cant</td><td class="xl70" style="border-left: none;">Uncommon</td><td class="xl66" style="border-top: none; border-left: none;">Funeral symbols and tomb markings</td><td class="xl68" style="border-left: none; width: 248pt;" width="331">Gravekeeper Lysa Venn</td><td class="xl71" style="border-left: none; width: 38pt;" width="50">Yes</td><td class="xl71" style="border-left: none; width: 38pt;" width="51">Yes</td><td class="xl73" style="border-top: none; border-left: none; width: 101pt;" width="135">1-3</td><td class="xl72" style="border-top: none; border-left: none; width: 281pt;" width="375">Likely Death Cleric will want to learn</td><td class="xl69" style="border-top: none; border-left: none; width: 101pt;" width="135">Yes</td></tr><tr style="height: 29.8px;"><td class="xl67" height="304" style="height: 228.0pt; border-top: none;">Heartwood</td><td class="xl67" style="border-left: none;">Rare</td><td class="xl67" style="border-top: none; border-left: none;">The "language" of the forest.</td><td class="xl68" style="border-top: none; border-left: none; width: 248pt;" width="331">Learnt - Players possibly may start learning level 1<span style="mso-spacerun: yes;"> </span></td><td class="xl71" style="border-left: none; width: 38pt;" width="50">No</td><td class="xl71" style="border-left: none; width: 38pt;" width="51">Yes</td><td class="xl73" style="border-top: none; border-left: none; width: 101pt;" width="135">1-5</td><td class="xl65" style="border-top: none; border-left: none; width: 281pt;" width="375">Not truly spoken.  
  
Instead it consists of:  
  
pulses  
vibrations  
rhythms  
root patterns  
harmonic tones  
  
Creatures touched by the Heartwood gradually begin to understand fragments.  
  
No player can normally start with this.  
  
It is earned.</td><td class="xl69" style="border-top: none; border-left: none; width: 101pt;" width="135">Yes</td></tr><tr style="height: 29.8px;"><td class="xl66" height="323" style="height: 242.25pt; width: 126pt;" width="169">First Speech</td><td class="xl66" style="border-left: none; width: 143pt;" width="191">Rare</td><td class="xl66" style="border-left: none; width: 265pt;" width="354">The language spoken before civilisation.</td><td class="xl67" style="border-left: none; width: 248pt;" width="331">TBC - When they start to encounter elements / symbols of the language</td><td class="xl68" style="border-left: none; width: 38pt;" width="50">Yes</td><td class="xl68" style="border-left: none; width: 38pt;" width="51">Yes</td><td class="xl69" style="border-left: none; width: 101pt;" width="135">1-6</td><td class="xl65" style="border-left: none; width: 281pt;" width="375">Legends say:  
  
Animals  
  
Spirits  
  
Mountains  
  
Storms  
  
Trees  
  
all understood it.  
  
Very little survives.  
  
Mostly inscriptions.</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Further</td><td style="height: 29.8px;">Entries</td><td style="height: 29.8px;">Remain</td><td style="height: 29.8px;">Unknown....</td><td style="height: 29.8px;"> </td><td style="height: 29.8px;"> </td><td style="height: 29.8px;"> </td><td style="height: 29.8px;"> </td><td>  
</td></tr></tbody></table>

# Language Categories

Languages are intended to be an exploration mechanic within Ashes of the Shrouding. While many are available during character creation, others can only be discovered through adventure, research and interaction with the world.

### Tier 1 - Everyday Languages

These languages function exactly as standard Pathfinder 2e languages and may be selected during character creation through ancestry, background or Intelligence.

- Common
- Dwarven
- Elven
- Goblin
- Orcish
- Halfling
- Gnomish
- Sylvan
- Moonrest Tongue
- Northern Speech
- High Imperial

### Tier 2 - Specialist Languages

These require an appropriate background, mentor, organisation, specialised training, or significant in-game justification.

These **cannot** simply be chosen because you have high Intelligence. Instead you must justify them.

For example:

- *"I grew up on merchant ships."*
    - → Tide Cant.
- *"My mentor was one of the last Wardens."*
    - → Warden Signs.
- *"I'm a druid of the Emerald Circle."*
    - → Verdant Speech.

#### Professional and Specialist

- Tide Cant
- Verdant Speech
- Stone Cant
- Scholar's Script
- Ash Cant
- Hearth Sign

#### Organisational

- Warden Signs
- Circle Glyphs
- REDACTED

#### Ancient Languages

- Giant
- Draconic
- Celestial (Empyrean)
- Infernal
- Primordial

Ancient languages are seldom encountered in the modern world. While some are still spoken by their original peoples, most survive only through specialist scholars, ancient orders, or the few creatures that continue to preserve them.

### Tier 3 - Lost Languages

These languages lie beyond the knowledge of almost all modern societies. They cannot be selected during character creation and cannot normally be taught by conventional means. Characters may only begin to understand them through exploration, research and major campaign discoveries.

- Heartwood
- First Speech
- Whisper Speech
- *Further entries remain unknown*

### Learning New Languages

Unlike standard Pathfinder 2e, languages are not limited to those chosen during character creation. Characters can discover, study and learn additional languages throughout the campaign through downtime, exploration, roleplay and research.

**For more information, see *Learning Languages*.**

# Learning Languages

Unlike standard Pathfinder 2e, languages in Ashes of the Shrouding form part of the campaign's exploration and discovery systems. Characters are expected to encounter, study and gradually master new languages throughout their adventures.

### Learn Language (**Downtime Activity)**

*(This covers Tier 1 and Tier 2 languages.)*

##### Requirements

To learn a new language you must have access to one or more of the following:

- A fluent teacher
- Suitable books or reference material
- Ancient inscriptions or written texts
- Prolonged exposure to speakers of the language

Learning a language normally takes **4 weeks of Downtime**, modified by your Intelligence modifier.

<figure class="table" id="bkmrk-intelligence-modifie"><table border="1" style="height: 224px; width: 100%; border-collapse: collapse; border-style: solid;"><thead><tr><th style="width: 49.9405%;">**Intelligence Modifier**</th><th style="width: 49.9405%;">**Time**</th></tr></thead><tbody><tr><td style="width: 49.9405%;">+0</td><td style="width: 49.9405%;">4 weeks</td></tr><tr><td style="width: 49.9405%;">+1</td><td style="width: 49.9405%;">3½ weeks</td></tr><tr><td style="width: 49.9405%;">+2</td><td style="width: 49.9405%;">3 weeks</td></tr><tr><td style="width: 49.9405%;">+3</td><td style="width: 49.9405%;">2½ weeks</td></tr><tr><td style="width: 49.9405%;">+4</td><td style="width: 49.9405%;">2 weeks</td></tr><tr><td style="width: 49.9405%;">+5</td><td style="width: 49.9405%;">10 days</td></tr></tbody></table>

</figure>##### Example

- Study a Draconic grimoire → +1 progress.
- Spend two weeks researching in a library → +1 progress.
- Speak to an ancient dragon → +2 progress.
- Recover a lost lexicon → Automatically unlock the next Mastery Stage.
- Cast *Comprehend Languages* on a forgotten inscription → Grants insight but **not** permanent mastery.

#### Researching Ancient Languages

Whenever you successfully Decipher Writing, Recall Knowledge or perform Research involving a language you are currently learning, the GM may award additional progress towards its next Mastery Stage.

### Specialist and Lost Languages

Specialist and Lost Languages are not learnt normally. Instead they are progressed. Different specialist and lost languages have different numbers of Mastery Stages depending on how complex or mysterious they are.

For Example **Primordial**:

<table border="1" id="bkmrk-mastery-stage-knowle" style="border-collapse: collapse; width: 100%; height: 208.6px;"><colgroup><col style="width: 27.5328%;"></col><col style="width: 72.4672%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Mastery Stage</td><td style="height: 29.8px;">Knowledge Gained</td></tr><tr style="height: 29.8px;"><td class="align-center" style="height: 29.8px;">I</td><td style="height: 29.8px;">Recognise the script. </td></tr><tr style="height: 29.8px;"><td class="align-center" style="height: 29.8px;">II</td><td style="height: 29.8px;">Identify repeated words.</td></tr><tr style="height: 29.8px;"><td class="align-center" style="height: 29.8px;">III</td><td style="height: 29.8px;">Read simple phrases</td></tr><tr style="height: 29.8px;"><td class="align-center" style="height: 29.8px;">IV</td><td style="height: 29.8px;">Translate historical texts.</td></tr><tr style="height: 29.8px;"><td class="align-center" style="height: 29.8px;">V</td><td style="height: 29.8px;">Speak the language</td></tr><tr style="height: 29.8px;"><td class="align-center" style="height: 29.8px;">VI</td><td style="height: 29.8px;">Understand idioms and hidden meanings.</td></tr></tbody></table>

Other Ancient and Lost languages follow similar progressions, although the number of stages and the knowledge gained may differ.

Some languages, such as **Heartwood**, do not have written or spoken forms. Their progression represents increasing understanding rather than linguistic fluency.

### Gifted Linguist (New Skill Feat)

This feat reduces the time required to learn Tier 1 and Tier 2 languages. It does not affect Ancient or Lost language progression unless specifically stated by the GM.

Available at Level 2.

Benefits:

- Learn new languages in half the normal time.
- Can hold simple conversations after only one week of exposure.
- Gain a +1 circumstance bonus when Deciphering Writing in an unfamiliar language.