Campaign Overview Character Creation Character Restrictions Alignment No EVIL Characters!!!! Ancestries Common Notes Dwarf   Elf   Gnome   Halfling   Human   Leshy (origin must be from Moonrest) Uncommon Notes Athamaru (origin from waters around Moonrest) Catfolk   Kitsune   Uncommon Notes Anadi (Must be offspring of 768) Book Sources Advanced Players Guide Secrets of Magic Book of the Dead Dark Archive (remastered) Treasure Vault (remastered) Rage of Elements Howl of the Wild Player Core GM Core Anything in the new Core books supersedes prior books. World Guide Character Guide Ancestry guide The Grand Bazaar Travel Guide Divine Mysteries Draconic Codex Archetypes Multi-class (Only 1) Alchemist Commander Magus Sorcerer Animist Druid Monk Summoner Barbarian Fighter Oracle Swashbuckler Bard Guardian Psychic Thaumaturge Champion Investigator Ranger Witch Cleric Kineticist Rogue Wizard Other Archetypes - Following Books Dissalowed All Rare All Uncommon Outlaws of Alkenstar Tian Xias War of Immortals Guns and Gears Other Archetypes - Specific Winged Warrior Anything else that grants Flying Note | As with anything above - If Paizo updates and makes something legacy content - You must utilize the updated version - primarily to stop your character breaking in Foundry (This may require recreating your character). Level 0 Characters https://2e.aonprd.com/Rules.aspx?ID=2754&Redirected=1 Variations used / not used: Apprentice Option - Enabled Starting Equipment: All Level 0 characters begin with: Rough wool clothing (commoner quality) Simple boots Weather cloak (patched, sea-worn) Belt pouch Waterskin Flint & steel 1 day of preserved fish or hard bread Choose one: Fishing Net Hand Axe (counts as improvised weapon; not martial) Carpenter’s Hammer Shovel Herbalism Satchel (empty but allows foraging checks) These are not combat-optimized weapons. Each character may choose ONE of the following: Club Staff Dagger (poor quality) Sling (10 stones included) Fishing Spear (treat as spear but fragile; breaks on crit fail attack) Armour Options: No armor Padded coat (counts as explorer’s clothing; no item bonus) Thick furs (cosmetic only) Proper armour must be: Crafted Salvaged Looted Repaired from wreckage Starting Wealth: 5 silver 10 copper 1 barter item (fur bundle, carved bone charm, dried fish crate, etc.) At Level 0 You will have: Ancestry HP Background HP No class HP yet No class features Trained in 2 skills + Chosen Class Skills (Where a specif Class skill is not specified (e.g. Monk - choose 1) + Free Crafting specialisation