Crafting Specialisations Skill Harvest Role Herbalism plants & reagents Alchemy biological reagents Woodworking bones, chitin, timber Leather-working hides & animal materials Blacksmithing metals & ore Tailoring cloth & fibers Inscribing magical minerals & strange materials Craft Skills Blacksmithing (STR) Covers: shaping, forging, repairing, and reinforcing metal items. Use for:     • weapons with metal heads or blades     • metal armor     • shield bosses, buckles, hinges, spikes, nails, hooks     • chain, fittings, locks, basic metal tools     • salvaging and reforging scrap metal Also absorbs:     • metal elements that might otherwise fall under a separate “armorsmithing” or “weaponsmithing”     • metal fasteners used in leather, wood, or cloth items Default feel: force, heat, shaping, endurance. Leatherworking (DEX) Covers: cutting, shaping, stitching, curing, and fitting hide, leather, fur, sinew, and similar treated animal materials. Use for:     • leather armor     • straps, belts, sheaths, harnesses, pouches     • slings, wraps, bindings     • tanning hides into usable materials     • fine fitting of flexible protective gear     • fur-lined cold weather items Also absorbs:     • bone needles and small hideworking tools where the focus is leather/fur work     • sinew cord, hide lashings, and related wilderness craft Default feel: precision, fit, stitching, flexible materials. Woodworking (STR) Covers: carving, shaping, joining, and repairing wood, antler, horn, bone, and other rigid natural non-metal materials. Use for:     • bows, arrows, spear shafts, clubs, staves     • shields and wooden handles     • crates, sled parts, poles, stakes, furniture     • carved tools, pegs, frames     • fishing gear structures, traps, simple structures     • worked bone and antler items Also absorbs former Bonecraft, including:     • bone needles     • bone hooks     • carved bone charms     • antler tools     • horn combs, pins, toggles     • simple scrimshaw or practical bone carving Reason: bone/antler work is materially and functionally closer to carving rigid natural material than to leather or cloth work. Default feel: shaping durable natural material through force and practical craftsmanship. Tailoring (DEX) Covers: cutting, stitching, fitting, repairing, and layering cloth, thread, felt, woven fibers, and padded garments. Use for:     • clothes, robes, cloaks, gloves, blankets     • padded armor     • backpacks, sacks, bedrolls     • banners, wrappings, coverings     • cold-weather layered garments     • mending torn fabric goods Also absorbs:     • embroidery and sewn insignia when the main task is clothwork     • stuffing, lining, quilting, and fabric reinforcement Default feel: careful hands, fit, layering, construction from flexible fibers. Alchemy (INT) Covers: preparing, refining, mixing, preserving, and testing chemical, mineral, and alchemical substances. Use for:     • potions, poultices, oils, acids, adhesives, bombs     • extraction and refining of reagents     • preserving delicate materials     • combining volatile ingredients safely     • testing unknown compounds     • making soap, tallow blends, lamp mixtures, solvents Also absorbs:     • non-herbal medicinal compounds     • mineral powders, salts, ash compounds, distilled extracts Default feel: formula, process, controlled reactions. Herbalism (WIS) Covers: identifying, harvesting, preparing, and applying plants, fungi, mosses, roots, and natural medicinal ingredients. Use for:     • gathering medicinal or useful plants     • drying, storing, bundling, and basic preparation     • making teas, salves, poultices, smoke blends, field remedies     • recognizing seasonal and regional plant uses     • treating natural ingredients respectfully and efficiently Also absorbs:     • practical folk medicine based primarily on gathered natural ingredients     • natural dyes, resins, aromatic bundles, and survival plant use Boundary with Alchemy:     • Herbalism is about finding and preparing natural ingredients     • Alchemy is about refining and combining substances into formulated products Default feel: instinct, observation, practical natural knowledge. Inscribing (INT) Covers: marking, engraving, etching, illuminating, patterning, symbolic layout, and technical decorative work. Use for:     • rune-like markings     • ritual circles, engraved symbols, ward signs     • etched tablets, marked slates, carved records     • map-making, notation, copied diagrams     • decorative engraving on crafted items     • pattern drafting for complex work     • Scroll creation     • Talismans etc Also absorbs:     • fine detail work that is primarily symbolic, informational, or ritual     • scrimshaw-like decorative bone engraving when the focus is the inscription rather than shaping the item Default feel: knowledge, precision, planning, symbolic meaning.