Moonrest Isle - Harvesting Locate > Acquire > Quantity Circumstance bonus / penalties when up to 1 additional player aids either a Locate or Acquire check. Resource Found In Rarity Location Skill (DC) Acquisition Skill (DC) Quantity Bitterleaf Coastal scrub, cliff edges Common Survival (Forage) DC 13 Herbalism DC 13 d6 Mooncap Fungus Damp caves, tide pools at night Common Survival DC 12 (low light grants +1 circumstance) Herbalism DC 13 d6 Saltbloom Crystals Evaporated tide pools Uncommon Survival or Athletics DC 15 Inscribing DC 15 d4 Ash Lichen Burned ruins, abandoned fire pits Uncommon Survival DC 14 Herbalism DC 14 d4 Bloodmoss Shaded forest floors Uncommon Nature DC 15 Herbalism DC 15 d4 Glow Algae Night shoreline, sea caves Uncommon Survival DC 14 Herbalism DC 14 d4 Beast Blood Any hunted creature Common Survival DC 12 Alchemy DC 12 d6 Venom Glands Snakes, spiders, insects Common Survival DC 13 Alchemy DC 14 d4 Bone Ash Burned bones, ritual sites Rare Nature DC 17 Woodworking DC 17 + fire source d3 Chitin Shards Crabs, beetles, reef creatures Uncommon Survival DC 14 Woodworking DC 14 d4 Moonrest Timber Southern pine forests, driftwood shores Common Nature DC 12 Woodworking DC 12 d8 Beast Materials Frost Elk, Wolves, Seals, Reef Stalkers Common Survival DC 12 Leatherworking DC 13 d6 Ironstone Rocky cliffs, exposed hills Uncommon Survival or Nature DC 15 Blacksmithing DC 15 d4 Bog Iron Marshlands, stagnant pools Rare Survival DC 17 Blacksmithing DC 17 d3 Frostglass Shards Tidal caves, Shrouding impact sites Rare Occultism or Nature DC 18 Inscribing DC 18 d3 Cloth Salvaged clothing, sailcloth, old ruins Common Society or Survival DC 13 Tailoring DC 13 d6 Stone Rocky ground, cliffs, riverbeds Common Survival or Nature DC 11 Woodworking DC 11 d8