# Garric Fen

<table border="1" id="bkmrk-name%3A-garric-fenrole" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>[![ChatGPT Image Mar 28, 2026, 03_13_54 AM.png](https://lore.mediangaming.co.uk/uploads/images/gallery/2026-03/scaled-1680-/jiJhjSTkv1tdaNA0-chatgpt-image-mar-28-2026-03-13-54-am.png)](https://lore.mediangaming.co.uk/uploads/images/gallery/2026-03/jiJhjSTkv1tdaNA0-chatgpt-image-mar-28-2026-03-13-54-am.png)</td><td>**Name:** Garric Fen  
**Role:** Hunter / Tracker  
**Ancestry:** Human  
**Age:** 45  
**Disposition:**  
Reserved, vigilant, quietly protective.

Garric speaks little — not because he cannot, but because he has learned that **listening keeps you alive**.

Garric Fen is lean and wiry, built for endurance rather than strength.

His movements are controlled and deliberate, even when standing still.

His face is narrow, marked by wind exposure and a thin scar running along his jaw — the result of a close encounter with something he does not speak about.

He wears layered hunting leathers reinforced with fur from animals he has personally hunted.

Bone charms and small tokens hang from his cloak — some practical, some ritualistic.

His bow is always within reach.

Always strung.

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#####  <span style="text-decoration: underline;">**Role in Moonrest Haven**</span>

Garric provides:

• meat from inland hunting  
• furs for clothing and trade  
• knowledge of the island’s interior  
• warnings about dangerous wildlife

He spends more time outside the village than within it.

Sometimes for days.

Sometimes longer.

Villagers know:

• Garric knows every path on the island  
• he can track anything  
• he rarely wastes arrows

He is respected, but not particularly social.

Children are told not to follow him into the wild.

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#####  **<span style="text-decoration: underline;">Personality</span>**

Garric is cautious and observant.

Traits:

• Highly alert  
• Quiet  
• Distrustful of unfamiliar patterns  
• Protective of the village

Typical dialogue:

*"Tracks tell you what passed. Silence tells you what stayed."*

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