Level 0 Characters
https://2e.aonprd.com/Rules.aspx?ID=2754&Redirected=1
- Variations used / not used:
- Apprentice Option - Enabled
- Starting Equipment:
All Level 0 characters begin with:
- Rough wool clothing (commoner quality)
- Simple boots
- Weather cloak (patched, sea-worn)
- Belt pouch
- Waterskin
- Flint & steel
- 1 day of preserved fish or hard bread
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Choose one:
- Fishing Net
- Hand Axe (counts as improvised weapon; not martial)
- Carpenter’s Hammer
- Shovel
- Herbalism Satchel (empty but allows foraging checks)
- These are not combat-optimized weapons.
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Each character may choose ONE of the following:
- Club
- Staff
- Dagger (poor quality)
- Sling (10 stones included)
- Fishing Spear (treat as spear but fragile; breaks on crit fail attack)
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Armour Options:
- No armor
- Padded coat (counts as explorer’s clothing; no item bonus)
- Thick furs (cosmetic only)
- Proper armour must be:
- Crafted
- Salvaged
- Looted
- Repaired from wreckage
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Starting Wealth:
- 5 silver
- 10 copper
- 1 barter item (fur bundle, carved bone charm, dried fish crate, etc.)
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At Level 0 You will have:
- Ancestry HP
- Background HP
- No class HP yet
- No class features
- Trained in 2 skills + Chosen Class Skills (Where a specif Class skill is not specified (e.g. Monk - choose 1) + Free Crafting specialisation
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