Harvesting
Locate > Acquire > Quantity
|
Resource |
Found In |
Rarity |
Location Skill (DC) |
Acquisition Skill (DC) |
Quantity |
|
Bitterleaf |
Coastal scrub, cliff edges |
Common |
Survival (Forage) DC 13 |
Herbalism DC 13 |
d6 |
|
Mooncap Fungus |
Damp caves, tide pools at night |
Common |
Survival DC 12 (low light grants +1 circumstance) |
Herbalism DC 13 |
d6 |
|
Saltbloom Crystals |
Evaporated tide pools |
Uncommon |
Survival or Athletics DC 15 |
Inscribing DC 15 |
d4 |
|
Ash Lichen |
Burned ruins, abandoned fire pits |
Uncommon |
Survival DC 14 |
Herbalism DC 14 |
d4 |
|
Bloodmoss |
Shaded forest floors |
Uncommon |
Nature DC 15 |
Herbalism DC 15 |
d4 |
|
Glow Algae |
Night shoreline, sea caves |
Uncommon |
Survival DC 14 |
Herbalism DC 14 |
d4 |
|
Beast Blood |
Any hunted creature |
Common |
Survival DC 12 |
Alchemy DC 12 |
d6 |
|
Venom Glands |
Snakes, spiders, insects |
Common |
Survival DC 13 |
Alchemy DC 14 |
d4 |
|
Bone Ash |
Burned bones, ritual sites |
Rare |
Nature DC 17 |
Woodworking DC 17 + fire source |
d3 |
|
Chitin Shards |
Crabs, beetles, reef creatures |
Uncommon |
Survival DC 14 |
Woodworking DC 14 |
d4 |
|
Moonrest Timber |
Southern pine forests, driftwood shores |
Common |
Nature DC 12 |
Woodworking DC 12 |
d8 |
|
Beast Materials |
Frost Elk, Wolves, Seals, Reef Stalkers |
Common |
Survival DC 12 |
Leatherworking DC 13 |
d6 |
|
Ironstone |
Rocky cliffs, exposed hills |
Uncommon |
Survival or Nature DC 15 |
Blacksmithing DC 15 |
d4 |
|
Bog Iron |
Marshlands, stagnant pools |
Rare |
Survival DC 17 |
Blacksmithing DC 17 |
d3 |
|
Frostglass Shards |
Tidal caves, Shrouding impact sites |
Rare |
Occultism or Nature DC 18 |
Inscribing DC 18 |
d3 |
|
Cloth |
Salvaged clothing, sailcloth, old ruins |
Common |
Society or Survival DC 13 |
Tailoring DC 13 |
d6 |
|
Stone |
Rocky ground, cliffs, riverbeds |
Common |
Survival or Nature DC 11 |
Woodworking DC 11 |
d8 |