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Moonrest Isle - Harvesting

Locate > Acquire > Quantity

Circumstance bonus / penalties when up to 1 additional player aids either a Locate or Acquire check.

Resource

Found In

Rarity

Location Skill (DC)

Acquisition Skill (DC)

Quantity

Bitterleaf

Coastal scrub, cliff edges

Common

Survival (Forage) DC 13

Herbalism DC 13

d6

Mooncap Fungus

Damp caves, tide pools at night

Common

Survival DC 12 (low light grants +1 circumstance)

Herbalism DC 13

d6

Saltbloom Crystals

Evaporated tide pools

Uncommon

Survival or Athletics DC 15

Inscribing DC 15

d4

Ash Lichen

Burned ruins, abandoned fire pits

Uncommon

Survival DC 14

Herbalism DC 14

d4

Bloodmoss

Shaded forest floors

Uncommon

Nature DC 15

Herbalism DC 15

d4

Glow Algae

Night shoreline, sea caves

Uncommon

Survival DC 14

Herbalism DC 14

d4

Beast Blood

Any hunted creature

Common

Survival DC 12

Alchemy DC 12

d6

Venom Glands

Snakes, spiders, insects

Common

Survival DC 13

Alchemy DC 14

d4

Bone Ash

Burned bones, ritual sites

Rare

Nature DC 17

Woodworking DC 17 + fire source

d3

Chitin Shards

Crabs, beetles, reef creatures

Uncommon

Survival DC 14

Woodworking DC 14

d4

Moonrest Timber

Southern pine forests, driftwood shores

Common

Nature DC 12

Woodworking DC 12

d8

Beast Materials

Frost Elk, Wolves, Seals, Reef Stalkers

Common

Survival DC 12

Leatherworking DC 13

d6

Ironstone

Rocky cliffs, exposed hills

Uncommon

Survival or Nature DC 15

Blacksmithing DC 15

d4

Bog Iron

Marshlands, stagnant pools

Rare

Survival DC 17

Blacksmithing DC 17

d3

Frostglass Shards

Tidal caves, Shrouding impact sites

Rare

Occultism or Nature DC 18

Inscribing DC 18

d3

Cloth

Salvaged clothing, sailcloth, old ruins

Common

Society or Survival DC 13

Tailoring DC 13

d6

Stone

Rocky ground, cliffs, riverbeds

Common

Survival or Nature DC 11

Woodworking DC 11

d8