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We leave the dungeon and once again see the woods. The breach remains, but we see the roots around the exit are still. We can hear birdsong and see fresh animal tracks in the snow; the forest seems to be a just normal forest. We can feel no pulse under our feet and the sounds we hear are not threatening
As we leave the forest and can see the mountains in the distance we see a dark rider upon the ridge. It watches us then slowly turn away over the ridge. The outline looks similar to the figure we saw in the rigging of the ship a while back, but cannot make out any detail.
We continue back and we start to see Moonrest. Bran counts us back in and is happy to see us.he looks back to the wodds and says the'reve been no root breaches so it looks like something worked. He takes us to the LOng House to see ES to tell her what happened.
Yselle also appears asking for and update. A prods Seb and tells him to show Yselle the heart. Yselle looks at it, Salus hands ove the sketches. She says Merrick's name keeps appearing when questions are assked. A asks if she can help, but Yselle says she works best alone. ES sayas as they roots are no longer being driven it's enough for now. She says we need a good feed and sleep. Garron was also in the long house looking at some of the evidence. He's nore interested in the stone work and will pop into Yselle's to look at the stone work.
A mentions the rider. ES pauses and starts speculating out loud that it could be the compact, or someone pretending to be them/ She sends us to the Tide and Stars where Mara will have a hot meal for us. A says she'll out in a good word for Seb, who again denies being a hero.
The bar is visibly louder, the food is there and the conversation seems normal. Mara welcomes warmly, we relax and Mara gives Seb a pair of spoons and asks him to play. He starts to play as Mara watches. A tells Mara Seb is also very modest about how brave he was. The tavern sings along with Seb and the villagers have a great time. As it gets late folk start to go home ass do we.
The next day passes with no emergency, no roots and no blue pulse. Hunters leave and return. Moonrest seems to have returned to normal
Seb is going to see the tide warded and the Shrine keeper as he's concerned about blacking out in combat and the strange feeling that another person wants to take control. neither feel it's their area of expertise. Lysa may be able to help due to her role with the dead. He also checks how his Hurdy Gurdy is going. We check with a woodworker (Aeths) on the progress
Guru want to work on his Long Hammer so tries to get as many iron ingots as he can. Guru and Aeths go mining. Aeths crafts a staff or Salus and goes to get frost hardened wood. he gets some more resin sap nad root fibre. Then he heads to the pine forest tp get pine bark. Seb gives Guru some tanned leather.
One night in the Tavern Aeth gets a message to speak to Lysa at the graveyard. She stands beside a grave we don't recognise - brushing the snow from the stone. She says to aeth he knows the death matters, generlly death has rules and boundaries. She says one name survived the hollowed necromancer. She asks Aeths what death means to him She is pleased wwith his answer
the is a place inland - the frozen fenn older than peille remember, peol[le ehwl believed the could use the dead and ljne account mentions there were graves for the living. she needs us to visut the fen and asks what has been buried and.
Aeths asks if we need to b eaware of and anything we cakn help as hfar as ashe know it has been lond abandoned for over 100 yers. what was once ther has been defeated, but what was once ther has been abandonedx. she believes ates needs to be there for his own growth
it's about 20 miles away - about 2 days
as we leave the rave yard seb sees lysa starig at us. He things Lysa has deigns on aeths
We head into the middle of moonrest and get ready for the trrip. we ask if the village need anything from round there
we trade for tents and bed rolls - Guru gives 4 bog iron ingots inxchange