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Stumped

A casts detect magic. But there is nothing. Seb has fat and fish oil to grease the iron bands. Salus checkss the small cylinders and they are all dry. A checks the room for buckets - there are none. Salus looks at the ceiling but there's no watre source there.

Seb checls the door tothe SE and finds water. Has he heads into the chamber he sees that water is in ashallow chmber and the wtaer is dark and stagnat on the n wall a conduit runs to the cyclinder chamber water drips into the pool.. The water is very cold and dark. The room. Guru a ses the water is seeping in throgh the ssurrounding rock. He thinks somewhere ther eis a goundwater source that is seeping in here. A sees that the bronze assmbly allows water from the cyctermn to pass into the cyclinder room. A sees that the water isn't deep and could be walke through. There is no magic in this room eiterh. we recon we could get it working. Seb wades through the ice cold, very fresh water. Like spring water and crystal clear, but it's very mineralised. Seb sees the valve is badly seized, but tries to get it working. The valve shifts and water starts to move through the system for the first time in many years. Sa and aeths see a thin stream of water heading into the central cyclinder. Guru moves the central cylinder mechanism and water move into the easternchannel. It vanishes under the wall and something huge starts to move in the rest of the complex. Near the eastern waal a thin root lies alond the path of the channel, it flinches away from ti. Seb sees there no magical effect when the root reacted to the water. A large gate opens to the east.

Guru tries to get water into the 2nd channel., it flows for a couple of seconds then the floor collapses. a jet of icy water shoots out of the floor, S, G and Aeths are hurt  by the water. The broken section in the channel cracked not the central mec. Guru turns the mech to channel 1 and can't move it. Seb hears a door opening to the south. and can hear the footsteps of several creatures We head through the door opened by channel 3. The corridor becomes increasly damamged, but ti leads to a chamber and id filled with roots

Rootbound claw attack:

Misses aetlwynn,

Aethswold hits it with the sythe -it's  2 weak to the sythe but has a reaction when damaged (reactive roots)

We defeat the rootbound, after Aeths is knocked unconscious

Guru returns to sending the water down channel1 and this time and thim water runs round the chamber and througha grate. FOr a secon water roars, Guru thinhs the channel simply drains away the resets the regulator. No water is flowing. Realigned to channel 3, then we can hear water shifting in the complex and flows easterly.

We through the door opened by channel 3, the passage is invcreasingly damaged. It leads to a chamber fwhere we see many thic roots. We exit via a door to the south into a corridor leading to a strange door. There's a symbol recessed into the door looking like something should fit in it - it's a star shape

we head out and follow the passage bnorth  to 2 dead ends. Theres a door to the right - with out a conventional handle. The opening of chn 3 opened it. ost of hthe east wall is covered by rows od shallow geometric markings, they may not be righting, no epointer to them being magical. The mechanism is purely physical. The rod in the ground is part of a pressure driven counter weight powered by the water and the geometic markings look more tlike technical marks that writing. Salus takes impressions of the markings using the paper and charcoal Yselle gave her.