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Crafting Specialisation
Crafting Specialisations:
Mara Vell
Name: Mara VellRole: Tavern Keeper (Tide and Star Tavern)Ancestry: HumanAge: 32 Disposition:Warm, sharp, observant. Mara is welcoming — but nothing escapes her notice. Mara Vell carries herself with effortless confidence. Her presence fills the room wit...
Dorrin Blackwake
Name: Dorrin BlackwakeRole: Lanternkeeper of Moonrest HarborAncestry: DwarfAge: 68Disposition:Quiet, disciplined, deeply routine-driven. Dorrin is a man of habit — and habits do not change without reason. Dorrin Blackwake is built like weathered stone — ...
Eira Stonewake
Name: Eira StonewakeRole: Boatwright / Ship Repair SpecialistAncestry: DwarfAge: 62Disposition:Direct, driven, perfectionist. Eira doesn’t tolerate poor workmanship — especially her own. Eira is compact but powerful, her arms thick with muscle from year...
Garric Fen
Name: Garric FenRole: Hunter / TrackerAncestry: HumanAge: 45Disposition:Reserved, vigilant, quietly protective. Garric speaks little — not because he cannot, but because he has learned that listening keeps you alive. Garric Fen is lean and wiry, built f...
Gravekeeper Lysa Venn
Name: Lysa VennRole: Gravekeeper of Moonrest HavenAncestry: Human (fits population balance)Age: 29 Disposition:Soft-spoken, introspective, gently unsettling. Lysa is kind… but there’s always the sense she’s listening to something no one else can hear. Ly...
Aethlwynn
Aethlwynn was abandoned as a tiny baby so is known as The Foundling. She spent her early years being raised with Aethswold by a kindly family. When the family could no longer support Aethlwynn and Aethswold they were sent out into the world and separated to fo...
New meetings
The Town
The town exists.They pay tythe to the Pale Compact, remembering the harsh winter that happened when the full tythe was not paid. We belong here and all look to pretect it. Today begins as a normal day with the faint feeling that something is slightly off. Then...
Day 1: Investigation Notes
Smokehouse investigation Looks like ransacked and a knife is missing. Useful hooks potentially. Looks like body dragged away. Tracks covered. Leads away from house. Cairn smells of smoke and iron. Was not there yestereday. Signs of a blood ritual. Looks ...
The Town
The town exists.It pays tythe to the Pale Compact, remembering the harsh winter that happened when the full tythe was not paid. We belong here and all look to pretect it. Today begins as a normal day with the faint feeling that something is slightly off. Then ...
Day 3. A Light In The Dark
From The Ice To The Trees
Guru examins the body of the zombie, but there is nothing to be found. We decide it would not be a good idea to take the zombie back to town so Guru burns the body using fire from his hands while Aethswold prays over the remains of the zombie. Seb is impressed...
Day 4. Gone Girl
Back Into The Woods
The night deepens and the storm starts to ease. The only lights showing belong to the harbour lantern and to Yselle's cottage. In the night the wind drops but the ait is unnaturally still. Deep within the forest a blue light pulses, the lights in Moonrest Have...
Day 5. Now We Are Six
A stranger in our midst
As we approach the sledge we see signs of a struggle and and see that there is fresh blood and drag marks in the snow. We see one set of adult tracks in the area and another set of tracks that vanish under the snow. Aethlwynn suggests we follow the tracks, and...