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The Slow, Sad Return

Session Recaps Session 6. The Boy From The Woods

Harlan is still gripping a woodsman's axe with a dead man's grip, his fingers white and tense. Tala runs to him and wraps herself around him. Harlan opens his eyes and realises his sister is here. He starts to cough up blood, but says "Told you I'd find you". ...

Languages

Campaign Overview

Languages Overview

Campaign Overview Languages

Language Type / Rarity Who Knows Player Learns Written Spoken Mastery Range Notes Common Common Everyone Character or NPC that speaks Yes Yes 1-2 Trade language. Dwarven Common Dwarf ancestry, scholars Character or NPC that speaks Yes Yes 1-2 Standard...

Language Categories

Campaign Overview Languages

Languages are intended to be an exploration mechanic within Ashes of the Shrouding. While many are available during character creation, others can only be discovered through adventure, research and interaction with the world. Tier 1 - Everyday Languages These ...

Learning Languages

Campaign Overview Languages

Unlike standard Pathfinder 2e, languages in Ashes of the Shrouding form part of the campaign's exploration and discovery systems. Characters are expected to encounter, study and gradually master new languages throughout their adventures. Learn Language (Downti...

Garran Holt - Village Blacksmith & Metalworker

NPCs Moonrest Isle

Name: Garran Holt Race: Human Age: 52 Occupation: Village Blacksmith & Metalworker Specialisations Blacksmithing Toolmaking Basic Armour Repair Mining Instruction Ore Assessment Garran is broad shouldered from decades of labour rather than combat. His b...

Bran Calder

NPCs Moonrest Isle

Gatekeeper of Moonrest Haven “If you’ve made it back to my gate, whatever happened out there can wait long enough for you to get warm.” Name: Bran Calder Race: Human Age: 41 Occupation: Watchman / Gatekeeper   Bran Calder is a solidly built human man in...

Session 7. East Coast Road

Session Recaps

Wolves

Session Recaps Session 7. East Coast Road

Yselle gives us a list of items that she needs foraging from the eastern coastline. She thinks the corruption has not spread there yet. She tell us to make sure we are back by dusk for Harlan's funeral and the vigil for those who are still missing. We head to ...

Session 8. Dusk

Session Recaps

Harlan's funeral

Session Recaps Session 8. Dusk

Guru looks into the Wolves' Den and sees animal bones but also a ripped and torn haversack. In it is a field kit containing parchment, vials and an inscribers kit. We take two vials of blood from the Wolves and determine the following will be needed to craft a...

Session 9. Things To Make And Do

Session Recaps

Planning

Session Recaps Session 9. Things To Make And Do

Sebastien and Salus spend two days on the Frozen Coast gathering resources. Sebastien gets fish oil and animal fat. Aethlwynn joins them for one day then spends the second day asking if anyone needs healing. As Moonrest's citizens are all healthy she starts to...

Session 10. Roots

Session Recaps

Going Underground

Session Recaps Session 10. Roots

We are likely to away for several days so Elder Saelin suggests we see Brannick the Quartermaster  and Garran the Blacksmith to see if they have supplies that can help us.  We decide to head out in the early morning light. As we see the woods in the distance, ...

Session 11. Notes From Underground

Session Recaps

Stumped

Session Recaps Session 11. Notes From Underground

Aethlwynn casts detect magic but finds none. Sebastien confirms he has animal fat and fish oil to grease the iron bands if needed. Salus checks the small cylinders and finds they are all dry. Aethlwynn  checks the room for buckets but finds none. Salus looks t...

Session 12. Heart Of Oak?

Session Recaps