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Level 0 Characters

https://2e.aonprd.com/Rules.aspx?ID=2754&Redirected=1

  • Variations used / not used:
  • Apprentice Option - Enabled
  • Starting Equipment:

All Level 0 characters begin with:

  • Rough wool clothing (commoner quality)
  • Simple boots
  • Weather cloak (patched, sea-worn)
  • Belt pouch
  • Waterskin
  • Flint & steel
  • 1 day of preserved fish or hard bread

Choose one:

  • Fishing Net
  • Hand Axe (counts as improvised weapon; not martial)
  • Carpenter’s Hammer
  • Shovel
  • Herbalism Satchel (empty but allows foraging checks)
  • These are not combat-optimized weapons.

Each character may choose ONE of the following:

  • Club
  • Staff
  • Dagger (poor quality)
  • Sling (10 stones included)
  • Fishing Spear (treat as spear but fragile; breaks on crit fail attack)

Armour Options:

  • No armor
  • Padded coat (counts as explorer’s clothing; no item bonus)
  • Thick furs (cosmetic only)
  • Proper armour must be:
  • Crafted
  • Salvaged
  • Looted
  • Repaired from wreckage

Starting Wealth:

  • 5 silver
  • 10 copper
  • 1 barter item (fur bundle, carved bone charm, dried fish crate, etc.)

At Level 0 You will have:

  • Ancestry HP
  • Background HP
  • No class HP yet
  • No class features
  • Trained in 2 skills + Chosen Class Skills (Where a specif Class skill is not specified (e.g. Monk - choose 1)