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Crafting Specialisations

Skill

Harvest Role

Herbalism

plants & reagents

Alchemy

biological reagents

Woodworking

bones, chitin, timber

Leather-working

hides & animal materials

Blacksmithing

metals & ore

Tailoring

cloth & fibers

Inscribing

magical minerals & strange materials

Craft Skills

Blacksmithing (STR)
Covers: shaping, forging, repairing, and reinforcing metal items.
Use for:
    • weapons with metal heads or blades
    • metal armor
    • shield bosses, buckles, hinges, spikes, nails, hooks
    • chain, fittings, locks, basic metal tools
    • salvaging and reforging scrap metal
Also absorbs:
    • metal elements that might otherwise fall under a separate “armorsmithing” or “weaponsmithing”
    • metal fasteners used in leather, wood, or cloth items
Default feel: force, heat, shaping, endurance.
Leatherworking (DEX)
Covers: cutting, shaping, stitching, curing, and fitting hide, leather, fur, sinew, and similar treated animal materials.
Use for:
    • leather armor
    • straps, belts, sheaths, harnesses, pouches
    • slings, wraps, bindings
    • tanning hides into usable materials
    • fine fitting of flexible protective gear
    • fur-lined cold weather items
Also absorbs:
    • bone needles and small hideworking tools where the focus is leather/fur work
    • sinew cord, hide lashings, and related wilderness craft
Default feel: precision, fit, stitching, flexible materials.
Woodworking (STR)
Covers: carving, shaping, joining, and repairing wood, antler, horn, bone, and other rigid natural non-metal materials.
Use for:
    • bows, arrows, spear shafts, clubs, staves
    • shields and wooden handles
    • crates, sled parts, poles, stakes, furniture
    • carved tools, pegs, frames
    • fishing gear structures, traps, simple structures
    • worked bone and antler items
Also absorbs former Bonecraft, including:
    • bone needles
    • bone hooks
    • carved bone charms
    • antler tools
    • horn combs, pins, toggles
    • simple scrimshaw or practical bone carving
Reason: bone/antler work is materially and functionally closer to carving rigid natural material than to leather or cloth work.
Default feel: shaping durable natural material through force and practical craftsmanship.
Tailoring (DEX)
Covers: cutting, stitching, fitting, repairing, and layering cloth, thread, felt, woven fibers, and padded garments.
Use for:
    • clothes, robes, cloaks, gloves, blankets
    • padded armor
    • backpacks, sacks, bedrolls
    • banners, wrappings, coverings
    • cold-weather layered garments
    • mending torn fabric goods
Also absorbs:
    • embroidery and sewn insignia when the main task is clothwork
    • stuffing, lining, quilting, and fabric reinforcement
Default feel: careful hands, fit, layering, construction from flexible fibers.
Alchemy (INT)
Covers: preparing, refining, mixing, preserving, and testing chemical, mineral, and alchemical substances.
Use for:
    • potions, poultices, oils, acids, adhesives, bombs
    • extraction and refining of reagents
    • preserving delicate materials
    • combining volatile ingredients safely
    • testing unknown compounds
    • making soap, tallow blends, lamp mixtures, solvents
Also absorbs:
    • non-herbal medicinal compounds
    • mineral powders, salts, ash compounds, distilled extracts
Default feel: formula, process, controlled reactions.
Herbalism (WIS)
Covers: identifying, harvesting, preparing, and applying plants, fungi, mosses, roots, and natural medicinal ingredients.
Use for:
    • gathering medicinal or useful plants
    • drying, storing, bundling, and basic preparation
    • making teas, salves, poultices, smoke blends, field remedies
    • recognizing seasonal and regional plant uses
    • treating natural ingredients respectfully and efficiently
Also absorbs:
    • practical folk medicine based primarily on gathered natural ingredients
    • natural dyes, resins, aromatic bundles, and survival plant use
Boundary with Alchemy:
    • Herbalism is about finding and preparing natural ingredients
    • Alchemy is about refining and combining substances into formulated products
Default feel: instinct, observation, practical natural knowledge.
Inscribing (INT)
Covers: marking, engraving, etching, illuminating, patterning, symbolic layout, and technical decorative work.
Use for:
    • rune-like markings
    • ritual circles, engraved symbols, ward signs
    • etched tablets, marked slates, carved records
    • map-making, notation, copied diagrams
    • decorative engraving on crafted items
    • pattern drafting for complex work
    • Scroll creation
    • Talismans etc
Also absorbs:
    • fine detail work that is primarily symbolic, informational, or ritual
    • scrimshaw-like decorative bone engraving when the focus is the inscription rather than shaping the item
Default feel: knowledge, precision, planning, symbolic meaning.