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Crafting Specialisations

Skill

Harvest Role

Herbalism

plants & reagents

Alchemy

biological reagents

Woodworking

bones, chitin, timber

Leather-working

hides & animal materials

Blacksmithing

metals & ore

Tailoring

cloth & fibers

Inscribing

magical minerals & strange materials

Craft Skills

Also  
Blacksmithing (STR)
Forging
Covers: shaping, forging, repairing, and shapingreinforcing metal.
metal items.
UsedUse for:
    • weapons andwith metal armorheads or blades
    • metal tools and fittingsarmor
    • shield bosses, buckles, hinges, spikes, nails, buckles, hingeshooks
    • chain, fittings, locks, basic metal tools
    • salvaging and reforging scrap metal

shieldAlso bossesabsorbs:
    • metal elements that might otherwise fall under a separate “armorsmithing” or “weaponsmithing”
    • metal fasteners used in leather, wood, or cloth items
Default feel: force, heat, shaping, endurance.
Leatherworking (DEX)
Covers: cutting, shaping, stitching, curing, and metal parts
Leather-working (DEX)
Workingfitting hide, leather, fur, sinew, and sinew.similar treated animal materials.
UsedUse for:
    • leather armor
    • straps, belts, sheathssheaths, harnesses, pouches
    • pouches,slings, harnesses,wraps, bindings
    • tanning hides into usable materials
    • fine fitting of flexible protective gear
    • fur-lined clothing
cold weather items
Woodworking (STR)absorbs:
Shaping wood, bone, horn, and antler.
Used for:
    • bowsbone needles and arrowsmall shaftshideworking tools where the focus is leather/fur work
    • spearsinew handles,cord, clubs,hide staffs
    • wooden shieldslashings, and toolsrelated wilderness craft
Default feel: precision, trapsfit, andstitching, simpleflexible structures
carved bone or antler itemsmaterials.
Woodworking (STR)
Covers: carving, shaping, joining, and repairing wood, antler, horn, bone, and other rigid natural non-metal materials.
Use for:
    • bows, arrows, spear shafts, clubs, staves
    • shields and wooden handles
    • crates, sled parts, poles, stakes, furniture
    • carved tools, pegs, frames
    • fishing gear structures, traps, simple structures
    • worked bone and antler items
Also absorbs former Bonecraft, including:
    • bone needles
    • bone hooks
    • carved bone charms
    • antler tools
    • horn combs, pins, toggles
    • simple scrimshaw or practical bone carving
Reason: bone/antler work is materially and functionally closer to carving rigid natural material than to leather or cloth work.
Default feel: shaping durable natural material through force and practical craftsmanship.
Tailoring (DEX)
Working
Covers: cutting, stitching, fitting, repairing, and layering cloth, thread, andfelt, woven materials.fibers, and padded garments.
UsedUse for:
    • clothingclothes, androbes, cloakscloaks, gloves, blankets
    • padded armor
    • blanketsbackpacks, andsacks, bedrolls
    • sacks,banners, packs,wrappings, wrappingscoverings
banners and cloth goods
Herbalism (WIS)
Gathering and preparing plants and natural remedies.
Used for:
    • medicinalcold-weather herbslayered garments
    • teasmending andtorn poulticesfabric goods
Also absorbs:
    • salvesembroidery and naturalsewn dyes
insignia when the main task is clothwork
    • identifyingstuffing, usefullining, plants
harvesting reagents
Alchemy (INT)
Mixing refined substancesquilting, and reagents.fabric reinforcement
UsedDefault for:
feel: careful hands, potions
fit, layering, construction bombsfrom andflexible acids
    • oils and adhesives
    • refined medicines
preserved compoundsfibers.
Alchemy (INT)
Covers: preparing, refining, mixing, preserving, and testing chemical, mineral, and alchemical substances.
Use for:
    • potions, poultices, oils, acids, adhesives, bombs
    • extraction and refining of reagents
    • preserving delicate materials
    • combining volatile ingredients safely
    • testing unknown compounds
    • making soap, tallow blends, lamp mixtures, solvents
Also absorbs:
    • non-herbal medicinal compounds
    • mineral powders, salts, ash compounds, distilled extracts
Default feel: formula, process, controlled reactions.
Herbalism (WIS)
Covers: identifying, harvesting, preparing, and applying plants, fungi, mosses, roots, and natural medicinal ingredients.
Use for:
    • gathering medicinal or useful plants
    • drying, storing, bundling, and basic preparation
    • making teas, salves, poultices, smoke blends, field remedies
    • recognizing seasonal and regional plant uses
    • treating natural ingredients respectfully and efficiently
Also absorbs:
    • practical folk medicine based primarily on gathered natural ingredients
    • natural dyes, resins, aromatic bundles, and survival plant use
Boundary with Alchemy:
    • Herbalism is about finding and preparing natural ingredients
    • Alchemy is about refining and combining substances into formulated products
Default feel: instinct, observation, practical natural knowledge.
Inscribing (INT)
Etching
symbols,Covers: runes,marking, markings,engraving, etching, illuminating, patterning, symbolic layout, and diagrams.technical decorative work.
UsedUse for:
    • engraved symbols
    • rune-like inscriptionsmarkings
    • ritual circles, engraved symbols, ward signs
    • etched tablets, marked tabletsslates, orcarved records

    • map-making, notation, copied diagrams
    • decorative engravings
engraving on crafted items
crafting    • pattern drafting for complex work
    • Scroll creation
    • Talismans etc
Also absorbs:
    • fine detail work that is primarily symbolic, informational, or ritual
 markings
• scrimshaw-like decorative bone engraving when the focus is the inscription rather than shaping the item
Default feel: knowledge, precision, planning, symbolic meaning.