Crafting Specialisations
|
Skill |
Harvest Role |
|
Herbalism |
plants & reagents |
|
Alchemy |
biological reagents |
|
Woodworking |
bones, chitin, timber |
|
Leather-working |
hides & animal materials |
|
Blacksmithing |
metals & ore |
|
Tailoring |
cloth & fibers |
|
Inscribing |
magical minerals & strange materials |
Craft Skills
Blacksmithing (STR)• weapons • metal • shield bosses, buckles, hinges, spikes, nails, • chain, fittings, locks, basic metal tools • salvaging and reforging scrap metal • metal elements that might otherwise fall under a separate “armorsmithing” or “weaponsmithing” • metal fasteners used in leather, wood, or cloth items Default feel: force, heat, shaping, endurance. |
Leatherworking (DEX)Covers: cutting, shaping, stitching, curing, and | • leather armor • straps, belts, • • tanning hides into usable materials • fine fitting of flexible protective gear • fur-lined | Also • • Default feel: |
Woodworking (STR)Covers: carving, shaping, joining, and repairing wood, antler, horn, bone, and other rigid natural non-metal materials.Use for: • bows, arrows, spear shafts, clubs, staves • shields and wooden handles • crates, sled parts, poles, stakes, furniture • carved tools, pegs, frames • fishing gear structures, traps, simple structures • worked bone and antler items Also absorbs former Bonecraft, including: • bone needles • bone hooks • carved bone charms • antler tools • horn combs, pins, toggles • simple scrimshaw or practical bone carving Reason: bone/antler work is materially and functionally closer to carving rigid natural material than to leather or cloth work. Default feel: shaping durable natural material through force and practical craftsmanship. |
Tailoring (DEX)
Covers: cutting, stitching, fitting, repairing, and layering cloth, thread, • • padded armor • • | • • Also absorbs: • • | feel: careful fit, layering, |
Alchemy (INT)Covers: preparing, refining, mixing, preserving, and testing chemical, mineral, and alchemical substances.Use for: • potions, poultices, oils, acids, adhesives, bombs • extraction and refining of reagents • preserving delicate materials • combining volatile ingredients safely • testing unknown compounds • making soap, tallow blends, lamp mixtures, solvents Also absorbs: • non-herbal medicinal compounds • mineral powders, salts, ash compounds, distilled extracts Default feel: formula, process, controlled reactions. |
Herbalism (WIS)Covers: identifying, harvesting, preparing, and applying plants, fungi, mosses, roots, and natural medicinal ingredients.Use for: • gathering medicinal or useful plants • drying, storing, bundling, and basic preparation • making teas, salves, poultices, smoke blends, field remedies • recognizing seasonal and regional plant uses • treating natural ingredients respectfully and efficiently Also absorbs: • practical folk medicine based primarily on gathered natural ingredients • natural dyes, resins, aromatic bundles, and survival plant use Boundary with Alchemy: • Herbalism is about finding and preparing natural ingredients • Alchemy is about refining and combining substances into formulated products Default feel: instinct, observation, practical natural knowledge. |
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Inscribing (INT)
• rune-like • ritual circles, engraved symbols, ward signs • etched tablets, marked • map-making, notation, copied diagrams • decorative • Scroll creation • Talismans etc Also absorbs: • fine detail work that is primarily symbolic, informational, or ritual | • scrimshaw-like decorative bone engraving when the focus is the inscription rather than shaping the item Default feel: knowledge, precision, planning, symbolic meaning. |